- Ekko works best with teammates who help him slow the match and create openings.
- Ahri, Blitzcrank, and Jinx each add zoning, control, or pressure that boosts his mixups.
- Fuse choices like Sidekick, Double Down, and 2x Assist change how creative your combos can be.
- Smart team setups give Ekko more chances to plant afterimages and control space.
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2XKO Ekko Guide: Best Moves, Combos, and More

Summary
Ekko is known as The Boy Who Shattered Time, and he is one of the most creative fighters in 2XKO, as he utilises speed and time-bending to gain control over every moment of the fight. He is not the strongest character, but he changes the momentum of the fight with quick movements and clever tricks that put his opponent at a disadvantage, forcing them to react constantly.
If you enjoy characters that reward constant movement and creative ideas, then Ekko is the right pick for you. This 2XKO Ekko Guide will explain his strengths, show his key moves, give simple combos, and suggest strong partners. You can also check out his position in the overall 2XKO tier list.
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2XKO Ekko Guide: About and Moves

- Ekko moves quickly, switches directions with ease, and uses clever tools to slip out of danger or strike before the opponent can react.
- His afterimage abilities make him unpredictable, allowing him to create openings that other fighters cannot.
- Even though he is fast, he still has to play carefully because his normals do not cover much distance, and he can get outpaced by heavy zoning or strong air pressure.
- To get the most out of him, you need to weave in and out of range, force mistakes, and turn every small opening into solid damage.
Here’s a table summarising Ekko’s most important moves, their commands, and notes on how to use them:
| Move Name | Input Command | Description | Notes |
|---|---|---|---|
| Timewinder | S1 (air OK) | Throws a projectile that returns after travel | Change its path: Heavy = farther, Down = upward, Forward = curved arc |
| Temporal Slip | Forward + S1 | Quick dash strike that leads into 2XKO Ekko combos | Great for starting pressure and extending hits |
| Afterimage / Clone | S2 | Creates a clone that can attack or teleport | Down S2 launches, holding S2 gives a stronger clone |
| Phase Dive | Hold S2 (air OK) | Fast dash that can cross through opponents | Useful for escaping or creating sudden offense |
| Chronostrike | S2 + S1 | Teleports to strike the enemy | Strong mixup tool that confuses blocking |
| Mega Timewinder | ↓↓ + S1 | Powered-up version of his projectile | Uses 1 bar of meter and deals heavy damage |
| Tangled Timeline | ↓↓ + S2 | Enhanced clone-based attack | Uses 1 meter and adds strong pressure |
| Ultimate: Attempt #37 | ↓↓ + S1 + S2 | Large time explosion attack | Uses 2 meters and creates a unique knockback |
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Ekko 2XKO Combos

2XKO Ekko combos let you turn stray hits or clever mixups into real damage. Using the right route also enables you to reset pressure or push your opponent toward the corner for even bigger rewards. Good Ekko players will start with the basics and gradually add tricky afterimage chains and corner extensions for maximum impact, like the 2XKO guide piece suggests.
| Combo Name | Notation / Commands | When to Use | Notes |
|---|---|---|---|
| Bread n’ Butter | Timewinder → Forward Dash → Launcher → Air Follow-up | Any clean opening | Very simple and always dependable. |
| Afterimage Mix | Skill 2 Afterimage → Skill 1 → Teleport Pursuit | After a blocked poke | Maintains pressure while staying safe. |
| Corner Carry | Flip It → Clone Return → Heavy Attack → Timewinder | When the opponent is cornered | Deals strong damage and limits escape. |
| Super Ender | Any launcher route → Mega Timewinder | To secure a knockout | Uses meter to finish with maximum damage. |
2XKO Ekko Guide: Best Team Setups & Partner Synergy

Ekko works best with partners who slow the pace and give him room to set up afterimages or control space with Timewinder. Ahri is a natural fit because her zoning helps him get in and pin opponents for mixups. Blitzcrank adds strong restand assists that let Ekko continue pressure or build longer routes.
Jinx offers steady projectile support that distracts enemies while Ekko looks for an opening. Your fuse choice also shapes his game plan.
Sidekick is great for beginners, Double Down increases combo routes, and 2x Assist unlocks more creative pressure. With the right team, Ekko can create constant threats and turn small openings into real momentum. This is everything about the 2XKO Ekko Guide, including Ekko 2XKO Combos.
Frequently Asked Questions
Who works best with Ekko in 2XKO?
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Who works best with Ekko in 2XKO?
Ahri, Blitzcrank, and Jinx are strong partners because they help him create openings or apply pressure.
Why does Ekko need setup from teammates?
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Why does Ekko need setup from teammates?
His range is short, so assists that slow opponents or control space make it easier for him to start combos.
Which fuse should beginners pick for Ekko?
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Which fuse should beginners pick for Ekko?
Sidekick is the easiest because it gives simple, reliable follow-ups without needing tricky timing.
Is Ekko good for new players?
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Is Ekko good for new players?
Yes, if you enjoy movement-heavy characters. He requires practice, but once learned, he becomes very rewarding.
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