Regardless of whether you're simply stopping in Bermuda or pressing on through the Academy map, knowledge of your arsenal gives you a deadly advantage. Free Fire has many different weapons, and each weapon has its own stats—damage, range, and fire rate—that change how you approach combat. Whether it be the intense fighting of close-range combat or the thought-provoking skill of long-range shooting, there is a role for all guns in Free Fire.
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Free Fire All Guns List
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It can be the difference between life and death when determining what weapon to use based on your personal playstyle. In the following guide, we will go through each type of gun, point out what they are good at, and give you a full list with official stats. To prepare you for battle, let's get you fully equipped!
Free Fire All Guns
Light Machine Guns (LMG)
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LMGs sustain firepower—in other words, LMGs give you the capability to suppress enemies and control an area. If you want to put down fire and keep enemies pinned, LMGs are ideal. Most provide higher damage and range, but have less fire rate and mobility than lighter classes.
LMGs are great for a squad support role, holding down locations, or suppressing fire. Since LMGs have larger magazines, they require less reload frequency and can be highly effective in a prolonged fight.
Name | Damage | Range | Fire Rate |
---|---|---|---|
Gatling | 1200 | Long | Insane |
KORD | 53 | Long | High |
M249 | 57 | Mid‑Long | Large clip rate |
M60 | 60 | Mid | High clip rate |
Submachine Guns (SMG)
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SMGs are the best option for really close quarters—they fire fast, are easy to control, and allow for agile movement. They are designed for rapid close-range fighting, letting players move quickly and shoot repeatedly with very low recoil.
SMGs are perfect for those who love to rush or are just aggressive players. They shine while navigating indoors and clearing buildings. SMGs have fast reloads, relatively consistent damage, and are great weapons for rapid kills.
Name | Damage | Range | Fire Rate |
---|---|---|---|
CG15 | 20 | Long | Chargeable shot |
P90 | 50 | Mid | Silenced, insane |
MP40 | 20 | Close | Insane |
UMP | 30 | Close | Accurate |
MP5 | 30 | Close | High |
Thompson | 42 | Close | High |
MAC10 | 30 | Close | High |
Vector | 25 | Close | Akimbo |
Bizon | 25 | Close | High damage |
VSS | 15 | Long (Silenced) | Silenced |
UZI | 20 | Close | High fire rate |
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Assault Rifles (AR)
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Unlike other weapon categories, ARs are flexible and reliable for players that enjoy the mid-range damage, range, and fire rate. ARs are the most balanced weapons in Free Fire, making them suitable for both first-time players and veterans alike. If you're looking to engage enemies at mid-range or just looking to provide support fire for an ally, ARs can perform all necessary tasks. Plenty of AR weapons also accept scopes, making them versatile concerning combat situations.
Sniper Rifles
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High-risk, high-reward weapons deliver tremendous damage at range, but risk and patience are required. Sniper rifles are built to eliminate enemies from a distance, often with a single well-placed shot. These rifles usually require scopes for optimal performance and are meant for players with excellent aim and positioning. Not as effective close-range, but unparalleled from a distance.
Marksman Rifles (DMRs)
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DMRs fill the gap between ARs and sniper rifles, by providing semi-auto capabilities with decent damage and range. These are well geared for mid‑range precision shooting, and provide rapid fire, fast follow-up shots, and consistent long-distance damage when compared to bolt-action snipers.
Most of the DMRs also have scopes built in, so they work well for players who want to lock down an area and pick off their targets without up-close engagement.
Shotguns
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Shotguns are absolute monsters when engaging at very close distances—devastating from up close but very rare and sometimes slow at further distances. With such a high damage output in a single burst, they are also great for clearing rooms and ambushing opponents.
However, shotguns usually require more precise timing and accuracy since they are typically slower-firing and have a limited amount of ammo in the magazine (often only two shots). However, in close quarters, if you get only one, your well-placed shots can instantly take down an enem
Pistols
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Handguns are your standard backup weapon (and a great one for early loots or emergencies). Low recoil and easy to draw, pistols are best used early in the match or if you run out of primary ammo.
A handgun may not compare to other firearms in terms of power, but good aim will still get you kills. Handguns are light, easy to load, and have no penalties on mobility.
Launchers
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Damaged or directed explosions. These can be rare and loud, but they are extremely effective against groups and vehicles. Launchers like the RPG-7 can serve fatal splash damage.
Intended for people camping or making a squad disappear in a closed area. Use as needed, ammo is limited, and has to reload often.
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Melee Weapons
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Stealthy, short-range weapons—useful for eliminating opponents or stealthy kills when you are out of ammunition. Melee weapons do not require ammo, and some melee weapons can even block bullets when equipped. They are very useful for stealthy approaches or trolling kills, especially when the enemy does not expect it. They also make nice last resort tools.
Bow
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A unique ranged weapon—silent, precise, and stealthy for close combat. Rare among ranged weapons and deadly. The bow lets player kill hostiles without alerting their presence with its quiet release.
Unlike firearms, its draw speed is slow, but the bow is useful with ambushes or silent takedowns when the right strategy is used.
Projectiles
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Grenades and throwable gear - this category of gear is key for flushes, area denial, and plays. Unlike guns, these do not involve aiming; however, when to throw and where to throw them matter.
It can be using a frag grenade to damage enemies hiding behind cover or using a flashbang to completely blind a whole squad. Projectiles can add depth to the tactical engagements you find yourselves in.
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FAQs
How many guns are there in Free Fire currently?
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How many guns are there in Free Fire currently?
Right now, Free Fire has over 40 different guns in various categories—from pistols to launchers and melee.
What are the best guns in Free Fire for beginners?
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What are the best guns in Free Fire for beginners?
Most of the time, new players like to use the M4A1 (Solid AR), MP40 (easy to use SMG), SCAR, that can perform solidly in all combat ranges.
What are the different types of guns available in Free Fire?
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What are the different types of guns available in Free Fire?
There is 11 types of guns: LMG, SMG, AR, Sniper, DMR, Shotguns, Pistols, Launcher, Melee, Bow, and Throwable Projectiles.
Which is the best SMG in Free Fire for close-range combat?
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Which is the best SMG in Free Fire for close-range combat?
The MP40 is considered one of the best SMGs in Free Fire ready for close quarters, it has one of the best fire rates and is easy to control.
What is the strongest sniper rifle in Free Fire?
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What is the strongest sniper rifle in Free Fire?
The AWM is at the top of sniper guns, it has very high damage and can kill with a headshot from long ranges.
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