Riot Games' update 11.04 for Valorant does not bring a big shake, but the small balance changes do alter the meta in a way that looks small but still makes a difference. The Sentinel role mostly gets the bigger side of the benefit. Chamber can now use Trademark again with the global place like before, and Sage gained more distance on both Barrier Orb and Resurrection, so she can now reach.
Advertisement
Valorant Agent Tier List (Patch Notes 11.04)
-1755930967219.webp)
For map rotation, Abyss is coming back again into ranked mode, and Icebox is not in the pool anymore. They also make some smaller changes, like when Sova uses ultimate, now the visual is clearer, so players can react a little easier.
Altogether, this update makes the game lean toward stronger defensive play, with safer options when retaking the site. Team is now trying to hold the site with a safer setup and also controlling the tempo better, while the attack side also has some extra ways to make the post plant position less dangerous. This tier list is showing those adjustments, also reflecting what pro play is doing now, and the ranked ladder result with the current map rotation.
Valorant Agent Tier List (Patch Notes 11.04)
S-Tier
In this Valorant patch, some agents keep their position on top because their kit is too strong for the control map or the support team. They bring a mix of utility and firepower, easy to fit in every comp. Let’s see who makes it here.
Jett
-1755928994381.webp)
Jett again stays high, even if small nerf on dash before, still her mobility is unmatched. In patch 11.04, no big changes to her kit, so players keep using her for entry frag, quick pick, and escape. Her ultimate Blade Storm remains deadly, especially when the economy is low. She adapts to many maps, Ascent, Haven, Bind, all places where she can use dash to surprise or retreat. Some say she requires skill to master, but once learn, she always gives an advantage.
Omen
Omen continues as a staple controller. His smokes are long-range and recharge, giving him flexibility. In this patch, shadow step teleport little bit smoother, making him trickier. Many teams like him because he can create space, block sightlines, and even lurk alone. Compared to Brimstone or Astra, Omen brings a balance of aggressive and supportive, so he is always a safe pick. His Paranoia flash can change around if the land is good.
Viper
Viper in patch 11.04 has not been nerfed heavily, so she keeps her spot as an S-tier controller. Maps with big sites like Icebox and Breeze, she dominates. Her toxic screen cut the whole site, Snake Bite combo with mollies punish planter and defuser. Her ultimate Viper Pit, still the best area denial ability, makes spike rounds almost a free win if used right. Many pros pick her because her control style is strong in post-plant meta.
Sova
Even after a few updates in the past, the Sova kit is still complete. Recon Bolt gives info, Shock Darts damage or clear corners, and Owl Drone is very useful. In 11.04, not a huge change, so he remains the top initiator. On maps like Ascent or Haven, his lineups are famous. He requires practice for lineups, but the reward is big. His ultimate Hunter’s Fury can also clutch round, stopping plant or defuse across the map.
Advertisement
A-Tier
These agents are also very strong, but not always fitting in every map, or sometimes they don’t bring the same flexibility as the very top ones. Still, they are steady and a lot of pro teams use them when a plan or strategy needs it, so they stay important even if not always first pick.
Killjoy
Killjoy is almost always sitting in an A-tier place. Her turret, alarm bot, and nanoswarm make the defense side feel heavy to break. In patch 11.04, there was no big change for her kit, so she kept the same reliability. She feels most strong in maps like Split or Ascent, where choke points are narrow and her setup can cover full entry. The problem is if the opponent uses utility to clear her gadgets fast, then she loses much value, but still, when she uses her Lockdown ultimate, the enemy has to move out fast, or the team can take site again for free.
Cypher
-1755930231153.webp)
Cypher in this patch shows a little bit of a rise in value. Some people think he is already outdated compared to Chamber or Killjoy, but his trapwire and spy camera bring a different type of information. On maps like Breeze or Bind, his skill to watch flank without the need for an extra player gives a huge advantage. He may not have flashy ability, but when players who use him know the correct placement, he becomes very solid. His Neural Theft ultimate also now reveals faster, which means the team can make a plan with better timing during the fight.
Skye
Skye remains a useful initiator even after a small tweak. Her Guiding Light flashes are strong because she can change them while flying, so enemies cannot predict them so easily. She is also the only initiator who can heal teammates, making sustain possible in long rounds. In the 11.04 patch, they made a little adjustment to the cooldown, but not big enough to push her down. In maps like Haven or Bind, she plays a strong role, setting up entry for duelist players. Weakness is that she needs good communication, since Flash is best when teammates are already waiting to push; otherwise, it loses purpose.
Raze
Raze always brings explosive entry style, both with satchel jumping and heavy damage grenades. Even if her Boom Bot is now easier for enemies to destroy, it is still useful for clearing tight corners. No nerf in 11.04, so she continues to be a dangerous duelist. In Bind or Split, she shines much because her explosive power works best in a small space. Her ultimate Showstopper still has round-winning potential, but it needs correct timing and awareness, or else it wastes.
B-Tier
Here is the group of agents that are okay to use, but not usually first pick when building a team. They can work if the plan or map is right, and if the player feels comfortable with them, but they do not really decide the meta at this moment.
Breach
Breach always feels kind of tricky, one. His flashes are a strong tool, but they demand teammates to react properly; otherwise, they just go to waste. In patch 11.04, they fix some small animation things, but no real buff to make him higher. He really shines in Fracture, where his kit supports heavy execution, but in other maps, he drops in value. His Rolling Thunder ultimate is powerful for site push, but it also has long charge and is very obvious for enemies, so it's not always game-winning. That's why he sits in B-tier, more situational than stable.
Phoenix
Phoenix was much stronger in the earlier days of Valorant, but now he is not showing up so much. His kit still has good self-sustain, he got flash, wall, and also heal for himself, which makes him independent. In 11.04, there was no real change for him. The issue is that duelists like Jett or Raze bring more speed and explosive impact. Phoenix still has his ultimate Run It Back, which is strong for entry, but enemies can read it easily now and prepare. For that reason, he remains B-tier, not weak but overshadowed by others.
Sage
Sage has a utility that no other agent has fully replaced. Her wall can block off the path, her heal keeps teammates alive longer, and her slow orb makes enemy movement controlled. But right now, the meta more favors faster, mobile agents, so her immobility becomes a weakness. On Icebox, she sometimes shows strength because of the wall boost angle, but overall , she is not the first option for many teams. In patch 11.04, she didn’t get a big adjustment, so she just stayed in the middle level of value.
Brimstone
Brimstone is a controller agent that has strong smoke ability, but its range limits it too much on big maps. In smaller or tighter maps like Bind, he is effective, since his smokes can cover the site entrance well, but on big maps like Breez, he struggles. His stim beacon can increase fire rate, but often not used in the perfect way. His ultimate Orbital Strike is very useful for post-plant situations, so he keeps some impact. With patch 11.04 not bringing new changes for him, he stays where he was, steady in B-tier.
Neon
Neon is about speed and aggressive play. Her kit is exciting but not always effective for the team plan. She can rush into sight very fast, but she needs backup, or else she dies without value. In patch 11.04, they did a small tweak for her energy, but it did not solve her bigger problem. Her skill has a steep learning curve, so many pro teams do not use her much. In a ranked game, she has some niche value when players are good with her. Her ultimate Overdrive is dangerous because it tests raw aim, but that also requires mechanical skill. Because of this, she stays in the B-tier position.
C-Tier
This last tier contains agents less favored. They can work in certain companies, but overall are weak compared to others. requires a big effort to justify.
Yoru
Your after rework was a bit better, but still, his kit is confusing. In 11.04, no buff, so he remains low. His flashes are predictable, teleport often punished. Some players can outsmart the enemy with him, but need high skill. His ultimate Dimensional Drift does not always give value; sometimes it wastes. So he's mostly C-tier.
Chamber
Chamber was once very strong, but after many nerfs, it fell hard. In patch 11.04, his trademark trap range is limited, and his teleport is slower. He is still a good aim duelist, but why pick him if Jett or Raze are better? His ultimate Tour De Force strong sniper, but the rest of the kit is weaker. So in the current patch, he ends up C-tier.
Harbor
Harbor newer controller, but not very popular. His wall and smoke water ability look cool, but not as strong as Viper's or Omen's. In 11.04, no buff, so he remains less chosen. His ultimate Reckoning is not game-changing; sometimes the enemy just dodges. Maybe in the future buff, but now C-tier.
Patch 11.04 mostly keeps the game in the same shape, but still, a few changes remind us that balance never stays quiet. The S-tier agents, like Jett, Omen, Vipe, and Sova, still stand on top and dominate. Then comes A-tier, which is not weak at all, but a more flexible kind of option, like Killjoy, Skye, and Raze. The B-tier still exists in the middle; they have value, but are not always the team's first choice. And then C-tier, they are underpowered right now, not fitting so well in this patch.
Still, the tier list is more like a direction, not the complete truth. Many players still achieve success even when using an agent that people call off-meta, but only if they practice enough and know how to adapt. For players who want to climb ranks or play more serious competitive, knowing who is strong right now gives a clear advantage. But the next patch may bring a change again, so always good to check updates and adjust who you choose.
Advertisement
Frequently Asked Questions
What is the current Valorant agent tier list for 2025
+
What is the current Valorant agent tier list for 2025
The current Valorant 2025 tier list puts Yoru, Jett, Raze, Vyse, and Sova in S-tier, with agents like Clove, Cypher, Iso, Neon, and Killjoy close behind in A-tier.
Which agents are considered S-tier in Valorant right now?
+
Which agents are considered S-tier in Valorant right now?
The S-tier agents in Valorant right now are Yoru, Jett, Raze, Vyse, and Sova.
Who are the best duelists in the Valorant tier list
+
Who are the best duelists in the Valorant tier list
The best duelists in the current Valorant tier list are Yoru, Jett, and Raze, who dominate the meta with mobility and high impact.
Which Valorant agents are strongest for ranked play
+
Which Valorant agents are strongest for ranked play
The strongest Valorant agents for ranked play are Jett, Yoru, Raze, Vyse, and Sova, thanks to their carry potential and team utility.
Do Valorant agent tier lists change every patch update?
+
Do Valorant agent tier lists change every patch update?
Yes, Valorant agent tier lists change with almost every patch update as buffs, nerfs, and meta shifts impact agent strength.
Conversation
(0 Comments)
Editor's Pick
Editor's Pick