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Everything New in Valorant Patch 11.09: Gameplay System Updates, Bug Fixes, and more

6 min
Everything New in Valorant Patch 11.09: Gameplay System Updates, Bug Fixes, and more

Summary

  • The Valorant Patch Notes 11.09 have gone live on servers.
  • The Riot Developers have addressed the smurfing and boosting, and a few map and Agent bug fix issues in this patch.

Valorant Patch Notes 11.09 have already gone live on all the available platforms, including PC and Console, on October 28, 2025. While the patch 11.08 made a huge impact in the Agent pick rates with its massive changes on all sorts of Agents, the latest one caters towards tackling the smurf and boosting issues. Previously, the developers at Riot announced that they would address this issue in their upcoming patches, and the day has finally come.

Starting from important implementation to improve the overall gameplay experience of the community, addressing the smurfing issues, to a few QoL (quality of life) changes, and a few Agent and map bug fixes, every pivotal subject has been addressed. Hence, let's delve into all the details we have on the Valorant Latest Patch Notes.

All Competitive, Gameplay System Updates, and Bug Fixes in Valorant Patch Notes 11.09

Veto and Tejo in Valorant
Veto and Tejo in Valorant (Image via Riot Games)

As discussed, the developers at Riot mainly focused on addressing the smurfing and boosting issues to provide a clean gameplay experience to everyone. As a result, everyone must enable Riot Mobile multi-factor authentication (MFA) to play Competitive games in-game. That being said, here are the changes that have been made in Valorant Patch Notes 11.09:

Competitive Updates

  • Starting in 11.09, accounts detected for sharing in NA, LATAM, BR, and KR, must enable Riot Mobile multi-factor authentication (MFA) to access the Competitive queue. Other modes will remain unaffected.
  • Reminder to please report players for smurfing as Rank Manipulation. Your reports will help us level up our detections!
  • And lastly, a quick reminder that all Ascendant+ players will be required to add Riot Mobile MFA to their accounts in the above regions in an upcoming patch.

Gameplay System Updates

  • The developers are rolling out some small quality of life updates that should make it easier for you to perform the action you intend to in-game. Interactive objects are the focus of this patch, and this will cover everything your "Use Object" button will do-basically, anything where you press "F" on PC or Square/X on Console by default.
  • Interactive Object Highlighting - World interactions including Switches, Ropes, Ziplines and Ultimate Orbs have been updated to use the standard green highlight color that other interactive objects in the game use.
  • Interactive Object Prioritization - Aiming can now prioritize highlighted actions when multiple are possible. So now when you're in a Deadlock GravNet next to a Rope, you'll have more control over what you're interacting with first.

Bug Fixes

Here's a list of all the Maps and Agents' big fixes in the Valorant Patch 11.09:

Maps

  • Pearl: Fixed an issue where a crate on B Site was missing collision in certain game modes.
  • Breeze: Fixed a spot on Breeze where players could destroy utility through a wall.
  • Abyss: Fixed a spot on the map where using Deadlock's GravNet could potentially instantly eliminate teleporting agents like Yoru and Omen.
  • Corrode: Adjusted an area on A Site to prevent Agents such as Waylay, Jett, and Raze from accessing unintended locations above the playable space.

Agents

Astra

  • Fixed an issue that caused a Star activation sound for an already used Star to play when Astra was revived.

    Gekko

  • Fixed a bug where Gekko's Wingman did not play the intended animation when defusing the Spike.

    Gekko and Killjoy

  • Fixed a bug that caused Detain visual effects to show through thin walls and doors.

    ISO

  • Fixed a bug that caused Iso's Kill Contract to scale up when spectating Iso with this ability equipped.

    Omen

  • Omen's Paranoia icon will be smaller so the overlay does not cover the minimap.

    Reyna

  • Fixed a bug where using Reyna's Empress would sometimes not progress the Use Your Ultimate Ability mission.

    Skye

  • Fixed an issue that caused Skye's Guiding Light visual effects to linger when equipping and unequipping immediately.

    Sage

  • Fixed an issue that allowed Sage's Healing Orb to target players who were decayed but fully healed underneath the decay.

    Veto

  • Fixed an issue where the radius indicator when placing the Crosscut vortex wouldn't match the placed one.
  • Softened the visual effects during Veto's Evolution transformation and fixed some bright spots flickering in Agent Select
  • Fixed an issue where Veto's Crosscut and Chokehold ability descriptions were inconsistent with their in-game behavior.
  • Fixed the tendrils' exit animation on the Chokehold ability that was not showing up.
  • Fixed an issue where some visual swirl effects wouldn't show up during the Crosscut equip animation on some specific occasions.
  • Fixed a bug where using Veto's Evolution would sometimes not count towards weekly mission progress.

    Viper

  • Fixed a bug where Viper's Snake Bite visual effects didn't fade at the same time for allies and enemies.
  • Fixed a bug that caused Viper's Viper Pit to linger in front of you when unequipped without casting.

    Vyse

  • Fixed a bug that caused Razorvine to appear to be missing its bottom half when Vyse died or Razorvine became inactive.

    Yoru

  • Fixed a bug where Yoru's Fakeout wasn't being destroyed by abilities that took lethal damage.
  • Fixed a bug where Yoru's Fakeout didn't collide with things in the game as if it were a player.

    Multiple Agents

  • Fixed a bug that caused Concuss visual effects to show through thin walls and doors.
  • Fixed an issue where audio timing for Suppress audio didn't end when the Suppress duration actually ended.

Console Only

Bug Fixes

Agents

  • Fixed a rare bug where players were sometimes unable to move the cursor while using map-targeted abilities like Brimstone's Sky Smoke.

That's all we have on the latest Valorant Patch Notes, Patch 11:09.

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Frequently Asked Questions

When will Valorant Patch Notes 11.09 go live?

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The Valorant Patch Notes 11.09 have already gone live on the servers on October 28, 2025.

What changes have been made in the Valorant Patch Notes 11.09?

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Here's a summary of every changes that has been made in Valorant Patch Notes 11.09:

  • MFA required for accounts we've flagged as shared accounts to play Competitive queue.
  • Quality of life updates for interactive objects and abilities.
  • Many map and Agent bug fixes.

Which Act is currently going on in Valorant?

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Valorant is currently featuring Season 2025 Act Six. 

Which is the latest Agent in Valorant?

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A Sentinel Agent, named Veto is the latest Valorant character. 

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Edited by- Ahsan Kabir
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