One of the most reliable all-rounder fighters in 2XKO, who wields wind powers and slashes through enemies. If you want to learn everything about this fast-paced fighter, this 2XKO Yasuo Guide is for you. He has fine abilities that will make you feel dominant as soon as you enter the game's arena.
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2XKO Yasuo Guide: Best Moves, Combos, and More

While he can be tough to master, perfect timing and executing tough 2XKO Yasuo combos will make you learn about his flow. In this 2XKO Yasuo Guide, we have covered the combos, moves, tips, and strategies that will help you master him. Also, check out his position in our overall 2XKO tier list.
2XKO Yasuo Guide: About and Moves

If you have played Riot's other highly popular title, League of Legends, you will know Yasuo was the cool wind samurai in the game. Now in 2XKO, he is an amazing all-rounder, defeating enemies with his fast, tricky abilities.
- Yasuo is great for mid-range fights, as you can dash around with him, use long sword swings, and block enemy shots with his classic wind wall.
- His big trick is Calm Stance, which lets you cancel into dashes, stomps, strikes, and mix-ups to keep enemies guessing.
Below, we have mentioned all his moves, from special to super, air special, and more.
| Category | Move Name | Input | What it does |
|---|---|---|---|
| Unique | Ankle Cut | ↘ + H (or 233) | Low dash sweep; punishes retreating guard. |
| Specials | Steel Tempest | S1 | Mid-range thrust; hits Wind Wall for full-screen blade projectile. |
| Specials | Sweeping Blade | → + S1 (hold OK) | Dashing strike rekka starter; hold for cross-up. |
| Specials | Dwelling Blade | S1 (after Sweeping) | Rekka followup strike. |
| Specials | Parting Blade | S1 (after Dwelling) | Rekka final strike; passes through and launches. |
| Specials | Skybound Blade | S2 (after Sweeping) | Rising slash launcher from rekka. |
| Specials | Turbulent Wind | S2 (hold OK, air OK) | Cyclone projectile; hold for distance; hits Wind Wall for large whirlwind. |
| Specials | Wind Wall | ← + S2 | Summons wall that blocks projectiles; enhances S1/S2. |
| Specials | Calm (Stance) | ↓ + S1 | Sheathes sword for follow-ups; cancelable from many moves. |
| Calm Stance | Stomp | L (in Calm) | Quick low stomp; neutral on block, good OTG. |
| Calm Stance | Lashing Wind | M (in Calm) | Close anti-air launcher, jump-cancelable. |
| Calm Stance | Sever Wind | H (in Calm) | Long-range slash for neutral. |
| Calm Stance | Sever Cloud | ↓ + H (in Calm) | Long-range anti-air. |
| Calm Stance | Zephyr Step | S1 (in Calm) | Dash through opponent. |
| Calm Stance | Updraft | S2 (in Calm) | Quick leap for mix-ups. |
| Calm Stance | Tailwind | → (in Calm) | Forward dash exit; cancelable early. |
| Calm Stance | Headwind | ← (in Calm) | Backdash exit; cancelable early. |
| Air Specials | Gale Blade | j.S1 (hold OK) | Air dashing strike. |
| Air Specials | Returning Gale | S1 (after Gale) | Air followup strike. |
| Air Specials | Settling Gale | S2 (after Gale/Returning) | Diving stab knockdown. |
| Supers | Storm Breaker | ↓↓ + S1 | Multi-hit dashing super; projectile invincible, OTG OK. |
| Supers | Rise, With the Wind | ↓↓ + S2 | Tornado launcher; can cancel to Last Breath. |
| Ultimate | Last Breath | ↓↓ + S1+S2 | Invincible rising slash carry; switches sides, best ender. |
| Assists | Sweeping Blade Assist | → + T | Dashing strike through opponent. |
| Assists | Wind Wall Assist | ← + T | Summons Wind Wall. |
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Yasuo 2XKO Combos

2XKO Yasuo combos are flashy and very well powered, which creates huge damage to the enemies with slashes. If you want to go for dashes, strikes, and mix-ups, use Calm Stance, while if you want to start simple, go for mid-screen routes.
Suppose you want to master the combos and practice timings in training modes. Below, we have mentioned all Yasuo 2XKO combos and their effects.
| Combo Name | Input/Sequence | Effect/Purpose |
|---|---|---|
| Pulse Ground L | L > M > H > 3H > jc > j.L > j.M > j.H > j.S1~S1 > j.S2 | Basic grounded light starter; 257 damage |
| Pulse Ground M | M > H > 6S1~S1~S1 > 22S1 | Medium starter with Steel Tempest; 415 damage |
| Pulse Ground H | H > 6S1~S1~S1 > 22S1S2 | Heavy starter high damage; 543 damage |
| Pulse Air L | j.L > j.M > j.H > j.S1~S1 > j.S2 | Basic air light starter; 190 damage |
| Pulse Air M | j.M > j.H > j.S1~S1 > j.S2 > land > 22S2 | Air to ground medium; 305 damage |
| Pulse Air H | j.H > j.2H > j.S1~S1 > j.S2 > land > 22S > 8S1S22 | High damage air heavy; 479 damage |
| Beginner Starter | M > H > → + S1 > S2 > j.S1 (hold) > ↓ + S1 > M > j.→ + ↓ + H | Teaches core stance canceling; solid damage for beginners |
| Advanced Extension | Beginner Starter > S1 > S1 > S2 > ↓ + S1 > L > S1 + S2 | Maximum solo damage; ~690 damage |
| Optimal Midscreen | 5M > 5H > 6S1 > S2 > [j.S1]~2S1 > dl.5M > jc.9 > [j.S1] > 2S1 > dl.5M > jc.9 > [j.S1]~2S1 > dl.5M > 2S1 > 2H > [6S1]~2S1 > 5M > jc.9HH > j.S1 > j.S1 > j.S2 > 22S2 > [8S1 + S2] | Complex midscreen route with stance loops; 822 damage |
2XKO Yasuo Guide: Best Team Setups and Partner Synergy

Yasuo shines the best in the game when paired with fighters who launch the enemies for his air ultimate, Last Breath, extend the 2XKO Yasuo combos, or cover his mid-range dashes with powerful assists. This turns his tricky mix-ups into total domination. Below, we have mentioned the best team setups for Yasuo.
- Yasuo + Ekko: His time rewind assists create safe tags and armoured handoffs, helping Yasuo handle zoning. Use 2X assist and Freestyle for the mix-ups.
- Yasuo + Vi: Her shield protects Yasuo's approaches, while her gauntlet knockups feed straight into Last Breath for big solos. This setup is perfect for rushdown.
- Yasuo + Jinx: This setup is a total zoning powerhouse as Jinx hides behind Wind Wall to spam rockets, while Yasuo dashes in.
This was all about the 2XKO Yasuo Guide. If you want more such guides, do visit our site regularly.
Frequently Asked Questions
How do I play Yasuo effectively in 2XKO?
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How do I play Yasuo effectively in 2XKO?
Yasuo can be played effectively if you master Calm Stance for constant cancels and mobility. Use Steel Tempest for poking and Wind Wall to negate projectiles.
What are Yasuo's main special moves in 2XKO?
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What are Yasuo's main special moves in 2XKO?
Yasuo's main special moves in 2XKO are Steel Tempest, Wind Wall, Calm Stance, and more.
Is Yasao good for beginners in 2XKO?
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Is Yasao good for beginners in 2XKO?
Typically Yasuo is not recommended for beginners due to his technical system and reliance on advanced combo extensions. Characters like Darius and Illaoi are much simpler to learn.
Which fighters pair well with Yasuo in 2XKO?
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Which fighters pair well with Yasuo in 2XKO?
Ekko and Vi are the best fighters to pair up with Yasuo in the game. While Ekko provides lightning-fast assists for mix-ups and combos, Vi offers reliable knock-ups that perfectly set up Yasuo's ultimate, Last Breath.
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