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Alan Wake Remastered PC Update 1.33 Patch Notes: HDR Support, New Features, and More

4 min
Alan Wake Remastered 1.33 Patch Notes

Summary

  • Native HDR support, 10-bit SDR upgrade, and a 240 FPS cap modernize visual and performance standards.
  • DX12 stability improvements, camera fixes, and gameplay refinements resolve long-standing technical issues.
  • Ultrawide support, HUD scaling options, and input fixes enhance overall accessibility and user experience.

Remedy Entertainment has issued a full-scale update for the PC edition of its highly praised thriller. The Alan Wake Remastered 1.33 Patch Notes unveil a major technical renovation to make the game compatible with current high-end hardware and to fix a number of issues that have been the source of dissatisfaction of the community for a long time.

Alan Wake Remastered 1.33 Patch Notes Major Visual and Performance Overhaul

The headline feature in the Alan Wake Remastered 1.33 Patch Notes is the introduction of a native HDR display and a raising of SDR from 8-bit to 10-bit to completely remove color splicing. The game's technical performance is also improved as the frame rate limitation is lifted from 200 FPS to 240 FPS, and a better DX12 rendering path is implemented to reduce the number of crashes.

Visual fidelity is further refined through:

  • Enhanced Effects: More powerful DLSS, fixed grass transparency, and smoother lens flare transitions.
  • Bug Fixes: Resolved polygonal rendering errors, depth buffer issues, and corrected the "burning effect" flare on enemy shields.
  • Display Accuracy: In-game TV videos are no longer influenced by master brightness, and DPI awareness issues which previously required 100% Windows scaling, have been solved. For more live-service updates and new content drops, check out the New Delta Force Update Brings Koi Fortune, Lucky Draws, and Exclusive Weapon Skins for full details.

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Gameplay and Camera Refinements

Alan Wake Remastered
Image Credits: Remedy Entertainment

The Alan Wake Remastered 1.33 Patch Notes feature an optional "Modern" camera style for a contemporary touch. Fundamental gameplay fixes cover:

  • Movement: The sprint camera no longer gets triggered near walls or when the character is exhausted. So, now Alan won't get stuck.
  • Stability: The camera acts correctly on moving objects and also, after loading the checkpoint, the camera orientation gets reset perfectly.
  • Animations: Plant life is now responding to wind and player collision even above 30 FPS, and the timing of weapon swapping has been made consistent.
  • Quality of Life: A new command is introduced that allows players and speedrunners to skip the intro cutscene completely.

Ultrawide and UI Improvements

For those playing on non-standard displays, Alan Wake Remastered 1.33 Patch Notes cover essential fixes for Ultrawide as well as 4:3 aspect ratios. Cutscenes are now compatible with native 21:9, thus the double pillarbox and letterbox effect is gone. Additionally, FOV and lens flares now scale correctly at all resolutions.

The user interface has also come under the spotlight with:

  • UI Scaling: A new option allowing users to enlarge the previously tiny HUD elements.
  • Input & Settings: Several mouse input problems have been fixed, and a bug has been corrected where custom settings were either not saved properly or left as "undefined".This patch is an assurance that Alan Wake Remastered is a seamlessly polished, up, to, date game for every PC player.

Fans of arena fighters can also check out DISSIDIA DUELLUM FINAL FANTASY Pre-registration opens know the release date and Features for details on Square Enix’s latest competitive RPG experience.

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Frequently Asked Questions

Are ultrawide monitors fully supported now?

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Yes. Cutscenes now support native 21:9 resolution, and FOV plus lens flares scale correctly across ultrawide and 4:3 aspect ratios.

Can players skip the intro cutscene?

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Yes. A new command allows players and speedrunners to skip the intro sequence entirely.

Does the patch improve performance on high-end PCs?

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Yes. The increased FPS cap, optimized DX12 rendering path, and DLSS improvements provide smoother gameplay and better stability on powerful systems.

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Edited by- Rahul Hazra
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