The update restores Open Beta aim assist behaviour and improves controller responsiveness.
Weapon dispersion is reduced across all primaries with added accuracy boosts for non-Recon snipers.
New Season 1 content includes the Eastwood map, Sabotage mode, new weapons, and Portal improvements.
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Battlefield 6 Update 1.1.2.0 Patch Notes Bring Aim Assist Tweaks and Improved Weapon Accuracy

Summary
The first season of Battlefield 6 keeps changing with the release of a new balancing patch by DICE. The main aim of the new balancing patch was to address various issues related to gameplay, such as improving gunplay, refining aiming systems, and polishing deployable gadgets. The Battlefield 6 Update 1.1.2.0 Patch Notes are mainly about a set of tuning changes and some quality-of-life improvements that first competitive phase of the game is more stable.
Players will see the changes immediately on both infantry and combined-arms gameplay due to the aim assist being reverted to its Open Beta behavior, global dispersion updates, and several gadget fixes.
Battlefield 6 Update 1.1.2.0 Patch Notes
Major Aim Assist Improvements
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One of the most significant changes in the Battlefield 6 Update 1.1.2.0 Patch Notes is the thorough recalibration of aim assist. The controller players, in particular, thought that after the release, the aim slowdown and target adhesion features were functioning inconsistently, and that thus these features were usually impacting mid-range duels and fast-paced engagements. DICE has now put back the aim assist settings to the Open Beta tuning.
The patch makes aiming more enjoyable on both console and PC controllers by changing stick response, decreasing input latency, and making sure that slowdown is always triggered, even if one is at different distances. This improves infantry encounters, makes gunfights more predictable, and helps to restore the competitive flow that was intended during early testing.
Key improvements include:
- Aim slowdown reset to Open Beta behaviour
- Stick input smoothing for cleaner micro-adjustments
- Reduced input latency for faster response
- More consistent target acquisition across all ranges
These are the exact changes that have been talked about in the long-time controller users' feedback, and they should make the life of a controller user in a hard attack fight much easier.
Global Weapon Dispersion and Accuracy Updates
The accuracy of weapons gets a complete round of tuning as well. As per the Battlefield 6 Update 1.1.2.0 Patch Notes, the overall weapon dispersion, or bloom, had been slightly reduced for all primary weapon categories. This modification helps to stabilize the long-range while at the same time allowing the weapons to be used in their respective roles.
What is more, non-Recon sniper rifles are given more accuracy enhancements in Battlefield Season 1 so that they can challenge and perform better in mid-long-range combat situations. Consequently, the weapon sandbox is more stable than before, as the random spread is less involved in the fights.
Weapon changes include:
- Slight global reduction in weapon dispersion
- Improved long-range consistency for all primary weapons
- Enhanced accuracy for non-Recon snipers
- Minor recoil smoothing on select semi-automatic rifles
Such improvements allow for more skill-driven battles and also prevent the player from being irritated by an unpredictable bullet spread. Fans exploring future content discussions like 5 Unexplored Areas of Battlefield 6 will find these updates especially relevant.
Gadget Fixes and Deployment Polishing
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Gadgets that can be deployed get another major pass with the help of the Battlefield 6 Update 1.1.2.0 Patch Notes. Among these are items such as portable mortars, designators, and supply crates, which now have the most beneficial deployment behaviour due to their being more reliable. A lot of the scenarios in which the exploits are related to improperly placing gadgets have been fixed, and the interaction logic has been updated as well.
Highlights include:
- More consistent gadget placement on uneven terrain
- Fixed exploits tied to overlapping deployables
- Improved pickup and interaction prompts
- Polished animations for placing static gadgets
These changes help to refine the tactical element of the game and ensure that the gadgets perform their function during fast-paced encounters.
Battlefield 6 New Content for Season 1
Besides the bug fixes and balancing changes, the update also brings new seasonal content. Players can now enjoy the experience on the new map "Eastwood," which is created with the idea of having various combat spaces that will not only encourage the players to fight at heights but also at longer ranges on the ground.
A new limited-time mode called "Sabotage" offers a strategic twist to the team-based objective gameplay by focusing on coordinated attack-and-defend operations.
Seasonal additions include:
- New map: Eastwood
- New LTM: Sabotage
- New weapons: DB-12 Shotgun, M357 Sidearm
- The Portal builder receives an update with more logic rules and more options for customization
All of this together: map design, gameplay variety, and creative tools, is what Season 1 has additionally, without overshadowing the core balance goals of the patch.
The DICE is showing a very good example of how to take care of the community in its Update 1.1.2.0 Patch Notes for Battlefield 6. The recalibration of aim assist, the reduction of weapon dispersion, and the fixing of gadgets together bring the flow of combat close to perfection, which can be noticed immediately. Besides that, new content keeps seasonal progression fresh.
This patch is a more stable and consistent baseline for future updates as players continue exploring Season 1. For players looking to maximize both performance and visual clarity after this update, our Battlefield REDSEC Best Settings to Balance Performance and Realism guide provides a detailed setup you can follow immediately.
Frequently Asked Questions
What are the biggest changes in Battlefield 6 Update 1.1.2.0?
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What are the biggest changes in Battlefield 6 Update 1.1.2.0?
The patch brings major aim assist improvements, reduced weapon dispersion, better sniper accuracy, and a full gadget polish pass. It also introduces the Eastwood map, the Sabotage LTM, and new weapons.
Did aim assist really revert to the Open Beta settings?
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Did aim assist really revert to the Open Beta settings?
Yes. The developers reset aim assist to the Open Beta tuning, which improves slowdown consistency, stick response, and target acquisition for controller players.
What weapon changes should players notice immediately?
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What weapon changes should players notice immediately?
Players will feel tighter accuracy at mid-to-long range due to reduced bloom across all primary weapons. Non-Recon sniper rifles also received notable precision upgrades.
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