CS2 Nades, commonly known as nades, are essential equipment that helps you and your teammates to gain a tactical advantage over your enemies. A First-Person Shooter is not all about shooting, but also the overall atmosphere depends on how well a player uses their throwables in critical moments, helping them to shape rounds properly.
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All CS2 Nades: How to Use, Damage Stats, and More

Starting from the Smokes that block the enemy and teammates' sights to Decoys that divert enemies by mimicking any weapon's sound, skilled players can combine their aim and these throwables to turn the tide of any match in their favor. That said, this article will talk about all CS2 Nades along with a few tips on how to use them properly in different situations.
What are CS2 Nades?
CS2 Nades are nothing but a short form of grenades. These are throwable weapons that have different tactical advantages and can be used in different situations and circumstances to gain a tactical advantage over opponents. There are different types of nades in the title, and players can use them in many ways to gain an upper hand over their opponents. For instance, use flashbang to blind enemies and make them an easy target to kill. Another good example can be using the Molotov/incendiary grenade to provide burn damage to the opponents to damage their tactical armor.
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All CS2 Nades
As discussed in the previous section of this article, there are a total of five types of CS2 Nades are there in this iteration. Here's a list of all types of CS2 Nades: Smoke, Flashbang, Molotov/Incendiary, HE Grenade, and Decoy. Below, we've explained all sorts of throwable weapons that can be used in Counter-Strike 2.
Smoke

A throwable Smoke Grenade is a tactical weapon that usually blocks the vision of the opponent by creating a dynamic and volumetric cloud of smoke. A smoke lasts for a total of 18 seconds, obstructing the opponents. It costs $300 and can be very useful during intense scenarios. The Terrorist side's smoke features a brown color, and the Counter Terrorist side's smoke features a slight grey color. Surprisingly, the smoke in CS2 interacts with the environment by filling spaces and reacts according to different lighting conditions.
Flashbang

A flashbang is another throwable grenade in CS2 that can be used to take spaces into bomb sites. In simple terms, it blinds and deafens enemies temporarily, whoever is looking at the explosion. It costs only $200 and is quite affordable even in eco rounds. Talking about the work process, when the throwable detonates, it blinds enemies by emitting a bright light. Upon being hit by the bright light, enemies and teammates get blinded for almost two seconds.
Molotov/Incendiary

Molotov/Incendiaries are one of the most lethal throwable objects in Counter-Strike 2. This grenade in CS2 causes overtime damage to teammates or opponents if they stand on it. While the Terrorist side uses fiery grenades called Molotovs, the Counter-Terrorist side uses Incendiaries. Molotovs cost $400, while the Incendiaries cost $500 but do less overtime damage than T-side grenades. Even though both throwables inflict a significant amount of damage to a player's health and tactical vest, some differences make the Molotovs better than the Incendiaries. After a recent update in the game, the Molotovs remain unchanged as they spread in a wide area (more than an Incendiary), and burn the area for up to seven seconds. However, the Incendiary, on the other hand, spreads in a smaller area and burns the area for only 5.5 seconds. Hence, it's better to use the Molotov in any given situation.
HE Grenade

The HE Grenades in CS2 are another lethal throwable that inflicts serious damage to opponents. It has a similar work process to a Flashbang, where it explodes after a short delay after being released from the hand, and inflicts damage in a radius. It costs only $400 and can be a lethal throwable if used properly. Players generally use it to finish off wounded enemies. Mastering HEs can help you soar through CS2 Ranks.
Decoy

Decoy Grenades in CS2 might cost only $50 in-game, but they can be a game-changer for sure. A Decoy mimics the sounds of different weapons to divert enemies, focusing on a certain place. On top of that, it generates false radar indicators. Moreover, it also mimics the popping sound of a flashbang to create a false scenario where the enemies might force enemies to dodge it by facing in the other direction.
Tips for Using Smoke
As discussed, Smoke grenades just block the vision of the opponents, ensuring a smooth entry to a particular position in any map. However, beware of the bullet spams, as they don't block bullets. Here are some tips to use Smoke Grenades in Counter-Strike 2:
- Use the smoke in common angles from where enemies might hold cheeky angles. Areas such as Arch Side, CT Side on Inferno, Sniper's Nest, B-Short, A site CT, Market Window on Mirage, Bank, B-Site Heaven on Overpass, and many more.
- On the CT side, use the throwable to block the rush path of T-sided players.
- Smoke in a common position and combine it with a Flashbang to hide inside it. It'll help you get some easy kills on the unaware enemies.
- Use the smoke to plant bombs safely on T-side, or use it on the bomb to confuse enemies about the defusal status on the CT-side.
Tips for Using Flashbang
Flashbang generally blinds and deafens enemies for almost two seconds unless they dodge it perfectly. Here are some tips to use Flash:
- Be a good support player and use the flash for your Entry Fragger CS2 Role to ensure the upper hand against the blinded enemies.
- Use pop flashes, making it undodgeable for enemies, ensuring free kills on both CT and T-sides.
- Use it while retaking a bomb site to clear common angles as a CT-sided player. On the other hand, similarly, use the throwable to defend a bomb site in an after-plant scenario as a T-sided player.
Tips for Using Molotov/Incendiary
Molotovs/ Incendiaries generally inflict lethal burn damage, destroying players' health and tactical vests. Here are some tips for this CS2 Nade:
- Use Molotovs/Incendiaries in the cheeky corners to remove campers from those positions.
- Use the throwable in the narrow allies to stop CT or T-sided players from rushing into a particular position in the early rounds or in an after-plant scenario. Areas such as Banana on Inferno, A-Ramp, and B-Apartments on Mirage, Mid-Alley on Ancient.
Tips for Using HE Grenade
The HE Grenade in CS2 deals an AoE (area of effect) damage to multiple enemies. Hence, use it wisely to gain the maximum number of utility damage in a Premier match. That said, here are some tips to use that:
- Use it in the early rounds to deal a significant amount of damage to enemies' health and tactical armors.
- Use it on the wounded or low-HP enemies to finish them off.
- Due to the latest volumetric smoke animation, you can use HE grenades to break the smokes and catch enemies off-guard, ensuring some free kills on them.
Tips for Using Decoy
Even though Decoy just mimics the sounds of various weapons, equipped on your loadout, it proves to be a lethal piece of throwable if used correctly. That said, here are some tips you can use to utilize Decoy efficiently:
- Throw a decoy grenade in a particular area to divert enemies, and go to a different location.
- Use Decoy as flash grenades, forcing enemies to move away or dodge the throwables to ensure a safe entry into an area.
- Equip a pistol and then throw a Decoy, forcing the throwable to mimic that pistol's sound. In such a way, enemies might think that your team is on an eco-round. You can then use your primary SMG or Rifle and catch them by surprise.
There were every tip for CS2 nades that can help you climb through ranks, whether in Competitive or Premier matchmaking.
Frequently Asked Questions
What are the different types of nades in CS2?
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What are the different types of nades in CS2?
There are a total of five types of CS2 nades available in-game. Here's a list of all CS2 nades: Smoke, Molotov/Incendiary, Flashbang, HE Grenade, and Decoy.
How do smoke grenades work in CS2?
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How do smoke grenades work in CS2?
The new smoke grenades in CS2 work a bit differently in this iteration. Usually, this type of nades creates a smoke screen, blocking vision from both sides. However, due to new mechanics, everyone can break the smokes for a bit with their HE nades.
How many nades can you carry in CS2?
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How many nades can you carry in CS2?
Regardless of the Counter-Terrorist or Terrorist side, players can carry upto four nades. However, they're restricted upto one of each nade type, except for flashbang. Everyone can carry upto two flashbangs, but it'll take an extra slot out of the four.
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