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Tencent Launches New PUBG Mobile Esports Tournament Platform for Organizers

3 min
PUBG Mobile Esports Tournament Platform

Summary

  • Tencent launches official PUBG Mobile Esports tournament platform for faster approvals.
  • Platform empowers organizers with direct support and 3–7 day clearance.
  • Krafton India could adopt a similar system to boost BGMI esports.

Tencent has announced a brand-new PUBG Mobile Esports tournament platform aimed at simplifying the way community tournaments are organized and approved. Announced this week, the platform aims to make the process quicker, more transparent, and accessible to everyone, from small local organizers to esports clubs at the university level.

Tencent Simplifies Event Hosting with PUBG Mobile Esports Tournament Platform

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PUBG Mobile Esports

With the new system, tournament hosts can apply and get approved in just 3 fast steps: submit tournament details, request room cards, and host! Tencent states that this will now only take 3 - 7 days, down from weeks of waiting.

It will also be faster to apply because the app supports more than 1 language, so that applicants from various regions can submit in their native tongue.

But that’s not all. Organizers who receive official authorization will gain access to PUBG Mobile’s full range of tools and resources. This is something rarely seen in mobile esports ecosystems.

The toolkit will grant the organizer copyright protection, access to PUBG Mobile assets and branding, a spectator client, and even social media promotion coming directly from PUBG Mobile's official social media channels.

In fact, Tencent is providing community hosts the same toolkit they would provide to an organizer of a tournament like ESL or DreamHack.

Moreover, the platform supports a wide variety of formats. Whether you’re planning online or offline tournaments, campus or fan competitions, or even team-bonding events in offices, the system can handle it all.

By providing official room cards and live match data APIs, Tencent aims to ensure that every event, big or small, runs smoothly and feels authentic.

It is a strategic move to help standardize the esports scene for PUBG Mobile across the globe. In closing the gap between casual community tournaments and major esports tournaments, Tencent is developing a more cohesive ecosystem.

For fans and players, this means more opportunities to compete under official rules and potentially getting talented players noticed by professional teams.

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What Krafton India Could Learn From This Model for BGMI

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Krafton India

This also opens up an important discussion: Krafton India should also adopt a similar model for BGMI (Battlegrounds Mobile India).

In India, there is no shortage of passionate players interested in BGMI, nor are there local tournament organizers. However, the absence of an organized system to facilitate officially supported hosts comes as a major problem. With the BGMI Esports Roadmap 2026 expected to bring more structured competitive opportunities, introducing a dedicated tournament authorization system could strengthen the ecosystem even further.

For example, many community events struggle with uneven prize distribution, unclear rules, or delayed approvals.

A similar tournament authorization platform for BGMI could help fix that.

All those tournament organizers who are still at the grassroots stage can benefit most from this approach. Krafton can help these organizations by providing anti-cheat software within the platform to promote fair play. No doubt, it will allow Krafton to have more control over the tournament brand quality.

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Frequently Asked Questions

What is the PUBG Mobile Esports tournament platform?

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It’s an official system by Tencent that allows organizers to host authorized PUBG Mobile tournaments with faster approvals and access to official tools.

How long does the tournament approval process take?

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The approval window is between 3 to 7 days, depending on submission details.

Can small or local tournaments also apply?

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Yes, the platform supports all types of events—from local scrims to inter-school and fan competitions.

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Edited by- Rahul Hazra
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