- Riot Games Mobile Revenue 2025 totaled an estimated $107.2 million across all mobile titles.
- Wild Rift and Teamfight Tactics accounted for the majority of mobile earnings.
- Smaller titles contributed limited revenue, highlighting Riot’s reliance on the flagship game
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This is How Much Riot Made from Mobile Games in 2025

Summary
Riot Games’ mobile division delivered a clear picture of its market performance in 2025, showing both the strength of its flagship titles and the limitations of smaller mobile projects. Riot Games Mobile Revenue 2025, based on estimated earnings, is a good illustration of how Riot's tactic, which is to create a mobile version of already existing franchises, is still a source of substantial, but quite inconsistent, profits.
Total Riot Games Mobile Revenue in 2025
Riot Games' mobile titles in 2025 brought in an estimated $107.2 million of total revenue. The figure is reflective of the earnings from Riot's active mobile games and shows how the revenue is very much concentrated in a handful of the core titles rather than being spread out evenly across the portfolio.
Riot Games Mobile Revenue 2025: Game-by-Game Breakdown
League of Legends: Wild Rift
- Estimated Revenue: $67.4 million
Wild Rift remained Riot’s highest, earning the mobile title in 2025 and the primary contributor to Riot Games' Mobile Revenue 2025. The game derives its success from an unvaried content update schedule, the sales of premium skins, and a competitive ecosystem that can ensure player engagement over a long period of time. In spite of the fact that it has to face more and more competitors in the mobile MOBA space, Wild Rift is still able to attract players who are willing to spend a lot of money.
Teamfight Tactics (Mobile)
- Estimated Revenue: $33.7 million
Teamfight Tactics took the lead as the second most revenue-generating mobile game of Riot. Their seasonal battle passes, interchanging sets, and cross-platform integration were the main factors that led to continuous monetization throughout the year. TFT's great results are a good example of how critical the implementation of live service strategy genre is for the success of Riot Games' Mobile Revenue 2025.
Legends of Runeterra
- Estimated Revenue: $3.5 million
Legends of Runeterra was a small contributor to Riot's mobile earnings in 2025. Although the game keeps a loyal community, its monetization method is largely based on card expansions and optional cosmetics, which leads to a lower total revenue in comparison with Riot's competitive titles.
Golden Spatula
- Estimated Revenue: $2.6 million
Golden Spatula is a local, market-specific release that racked up the least amount of revenue among Riot's mobile titles in 2025. Even though its financial impact was quite limited, it nevertheless contributed to the expansion of Riot's mobile presence in selective markets. This broader monetization approach mirrors Riot’s ecosystem-wide strategies, including limited-time events such as VALORANT December Night Market 2025, which continue to drive engagement across platforms.
Key Insights from Riot Games Mobile Revenue 2025
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The rundown of the income sources for Riot's mobile portfolio unveils a set of very important trends:
- The contribution of Wild Rift to total mobile revenue was more than 60%
- Two titles accounted for nearly the entire Riot Games Mobile Revenue 2025
- Competitive and live service games significantly outperform card-based experiences
- Smaller mobile projects struggle to scale without strong esports or cosmetic ecosystems
What This Means for Riot's Mobile Strategy
The arrangement of Riot Games' Mobile Revenue 2025 is a strong indication that Riot heavily relies on a few high-performing games. It certainly provides financial security, but at the same time, it points out the necessity of having a more diversified portfolio. Riot's upcoming and recently launched mobile titles, like VALORANT Mobile, could potentially widen Riot's revenue base and lessen the dependency on Wild Rift and TFT in the near future.
The mobile side of Riot Games was responsible for an estimated $107.2 million of total revenue in 2025, where most of the money was made by League of Legends: Wild Rift and Teamfight Tactics. The mobile strategy of Riot Games, as revealed by the data of 202,5, is a strategy that is centered around tough franchises, regular live service updates, and competitive gameplay. However, it also points out that there are difficulties in the growth of small-scale mobile titles in a market that is becoming more and more saturated.
For a deeper look at how balance changes may impact player engagement and in-game spending, check out our LoL Patch 26.1 Preview: Nerfs, Buffs, and the Future of the Meta.
Frequently Asked Questions
How much did Riot Games earn from mobile games in 2025?
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How much did Riot Games earn from mobile games in 2025?
Riot Games generated an estimated $107.2 million from its mobile games in 2025 across all active titles.
Which Riot mobile game earned the most in 2025?
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Which Riot mobile game earned the most in 2025?
League of Legends: Wild Rift was the top-earning mobile game, generating approximately $67.4 million in 2025.
How much revenue did Teamfight Tactics mobile generate in 2025?
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How much revenue did Teamfight Tactics mobile generate in 2025?
Teamfight Tactics mobile earned an estimated $33.7 million during 2025, making it Riot’s second-highest mobile revenue source.
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Edited by- Rahul Hazra
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