Valorant is now among the most competitive tactical shooters in the world, with maps designed to challenge players' ability to think critically and work together as teammates to succeed. Each map has a unique layout, features, and tactical opportunities for players to utilise if they are willing to learn and fully understand them.
In this summary, we will go over each map in Valorant that we have currently available in 2025, including layouts, key callouts, and suggestions for how to play them to help you win in ranked and competitive play. Today, let's dive into all Valorant maps that games can compete on.
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All Valorant Maps in 2025: Complete List and Strategies

Valorant Maps
Valorant maps don't slow down to change, but often present different play styles and map layouts, which can include everything from tight choke points to enormous open areas. We will present a breakdown for each Valorant map, including callouts and strategies to help teams achieve their best play together. Here's a full list of all Valorant maps -
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Abyss

Abyss is Valorant's latest map, and it offers vertical gameplay experiences unlike anything previously offered. The map includes high platforms and places where players can fall off the map and instantly die, creating greater tension with every fight. This verticality also requires players to always be in the mindset of their positioning and leave some attention for traditional gunplay and utility use.
The layout of Abyss emphasises mid-control in addition to tight lanes into wider bomb sites. The risk-reward of holding angles near a ledge makes for fun plays and unexpected outplays. Clever agents such as Omen, Jett, and Raze can rotate freely to exploit verticality and expose players who are out of position. It is one of the more popular Valorant maps on the server.
Key Locations | Strategies |
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Mid Bridge | Control this area for rotations and quick map control. |
Upper Platforms | Use mobility agents to gain high-ground advantage. |
B Site Ledge | Watch for environmental kills from knockbacks. |
Spawn Ramp | Ideal for defenders to hold angles early. |
Sunset

Sunset, located in Los Angeles, boasts a highly urban-style environment that will deliver choke points and alleyways galore. The map is constructed around two major bomb sites, and also has a focus on controlled mid-fights, because controlling the mid-fights can take the team to victory! Because of the tight corridors that naturally lend to close-range combat, and the almost open fields near the A and B Sites, both Teams could execute strategically!
Teams that can hold Mid or fight through Mid are at an advantage because they can quickly rotate and block enemy movement. Sunset requires team coordination and decision-making quickly! Sunset also has strong utility usage (smokes/flashes, etc). The atmosphere of Sunset is also a huge fan favourite for its fun neon-light detail and city embellishments!
Key Locations | Strategies |
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Mid Courtyard | Gain control here to pressure both sites. |
A Main | Aggressive pushes with flashes work well. |
B Garage | Perfect for lurkers to catch rotations. |
Market | Smokes and utility needed to cross safely. |
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Lotus

Lotus is a one-of-a-kind map in Valorant due to its three bomb sites (A, B, C) and unique rotating doors and narrow hallways that allow for creative plays and sneaky rotations. The rotating doors create flexibility in team play since defenders can reposition rapidly through them. Attackers have to be more calculated with their executes, as a site can be defended or retaken very quickly.
It's also difficult to predict the enemy's rotations based on only having three sites, which makes it a mind game on its own. Lotus is also a map to utilise deception, timing, and pushes, as often, more coordination results in better success. Flutter organisation is a particularly favourable trait for controllers and initiators, as they can block and see through to flush out defenders hiding behind rotating doors or to use tight choke points against defenders. Lotus is also one of the more popular Valorant maps to play on.
Key Locations | Strategies |
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A Tree | Useful choke point for defenders to hold. |
B Site | Small site, requires utility-heavy executes. |
C Waterfall | Can be controlled for surprise rotations. |
Rotating Doors | Use sound cues to predict enemy movement. |
Pearl

Pearl is a two-bomb site underwater city map with a classic three-lane layout. The overall aspect of Pearl is simple in structure, but it has a lot of tactical depth that makes it inviting for newer players, while just as competitive for experienced players. Mid-lane is an important part of map control in Pearl and allows attackers to split pushes to both A and B sites. Pearl ultimately promotes balanced play, with both long-range engagements and short-range fights occurring on the same map.
The setting of being underneath the ocean in a futuristic dome is a unique and interesting visual experience, but players will also quickly realise that they need to be aware of tight angles and corners here. Pearl is a map that rewards teams that can coordinate multiple-lane pressure while being in an advantageous position post-plant. You can also check out our Valorant Guide for more information on the maps.
Key Locations | Strategies |
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Mid Plaza | Control this to cut rotations. |
A Art | Great for setting up mid-to-A pushes. |
B Ramp | Defenders often hold here for early picks. |
A Site Pillar | Provides cover for attackers planting the spike. |
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Fracture

The design of Fracture is one of the most unique in Valorant, with attackers spawning on the sides and defenders in the centre. This interesting design forces overall adaptability for defenders, who can be pressured from multiple angles all at once in a matter of seconds. The bottom zipline also gives fast rotations, which can be crazy when both attackers and defenders are under pressure.
Fracture has a couple of unique tactical pieces, and the timing and coordination can certainly even overwhelm defenders if attackers play together. It also rewards creative strategies and heavy utility use. On the other hand, defenders have the benefit of shorter rotations once they learn how to anchor sites.
Key Locations | Strategies |
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A Drop | Great for fast site entry with smokes. |
B Tower | Essential for defenders to control. |
Dish | Useful for flank plays and rotations. |
Defender Spawn | Crucial choke point for retakes. |
Breeze

Breeze is a tropical island map with long sightlines and open areas, so there are lots of options for players who want to rifle and Operator snipe. The map has an emphasis on long-range duelling, which means agents with recon abilities and smoke abilities are very important. Breeze has very big bomb sites, which means that attackers are going to need good utility to clear out hiding spots.
On the flip side, defenders can use the space to set up crossfires. Breeze is very difficult for beginners because of how big it is, but once you are experienced enough with the map, you’re able to come up with a lot of different strategies, like splitting sites or faking pushes. Teams that balance aggression and map control tend to do well on Breeze.
Key Locations | Strategies |
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Mid Hall | Holding mid grants excellent rotation control. |
A Hall | Strong sniper position for defenders. |
B Tunnel | Great for flanks if timed well. |
A Pyramids | Key plant site with multiple cover options. |
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Icebox

Icebox is an industrial map located in polar regions. The nature of the environment allows for vertical gameplay and very tight sight lines. Icebox is layered in multiple levels of gameplay, as well as zip line ropes that allow for rotations and creative entrances. The attackers have to clear spaces that seem layered with levels of coverage; defenders also have tons of hiding spaces they can use to their advantage. The verticality can potentially give duelists and mobile agents like Jett or Raze more chances to outplay a team.
Icebox is a high-tempo map; the more a team fails to clear corners, the more punishing it is to the overall team performance. Frequently, post-plant situations can be dangerous in this map because of the number of off-angle defenders that can come through to retake. The snow adds to the aesthetics of the map, but players largely know the map for the fight or flight intensity of the combat spaces and how difficult to control the sites.
Key Locations | Strategies |
---|---|
Mid Tube | Provides access to B rotations. |
A Nest | Strong defender spot with vertical view. |
B Yellow Box | Vital post-plant cover. |
Kitchen | Important chokepoint for defenders. |
Ascent

Ascent is widely considered the most balanced map in Valorant. It's a medium-sized map that features a large open mid-area and destruction doors, so attackers and defenders have a lot of possibilities in terms of tactics and strategies. Mid control is instrumental in Ascent, giving access to either bomb site! The open centre plaza is a fantastic open area for long-range fights, and clear zones on sites have to be made slowly with utility.
Ascent demands structured team play since Controllers, Initiators, and Sentinels all work better together in their provided roles. It is hard for defenders to entirely lock down sites, as teams that get mid control are going to be in control of the pace of the round. All these elements and the balanced nature of Ascent are why it has been a go-to map for ranked or pro play.
Key Locations | Strategies |
---|---|
Mid Courtyard | Controlling mid enables flexibility in rotations while attacking. |
A Heaven | Best angle for the defenders to hold. |
B Main | Main choke point for attackers. |
Defender Spawn | Crucial area for retakes and backstabs. |
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Haven

Haven has a special place in Valorant because it has three bomb sites (A, B, and C). The layout of the map forces defenders to split up, which creates room for attackers to exploit. Mid control becomes even greater because it will allow attackers to flurry around each point of attack easily.
The garage is important to connecting B and C if you take control of that point, you may have the chance to create an advantageous position. Defenders will depend on good communication and rotating quickly, while attackers will benefit from avoiding a spread-out defence and the opportunities of different access points.
Bind

Bind is one of a kind, featuring teleporters and no middle lane, which creates fast rotations and throws defenders off with fakes. A Site is exceptionally difficult to take because of the skinny choke points. B Site offers more room, but also requires control of Hookah and Long B.
Utilising the teleporters means that attackers can switch from site to site in a matter of seconds, confusing defenders and forcing them to try to read the attackers' rotations. If defenders control Showers and Long B early on to deny access to attackers, they will make it very difficult for attackers (on attack) to assemble a set-up. Bind gameplay on defence comes down to timing, utility, and clever mind games.
Split

Split has the reputation of being one of the most defender-sided maps due to its variety of vertical heights and tight choke points. Controlling Mid on Split is very important, as Mid will connect directly with the A and B Sites via Ropes and Vents. Attackers usually need to rely on heavy utility to breach sites, while defenders can sit in angles with crossfire opposing utilities.
A Site has some deceptively tricky high-ground positions with Heaven and Ramps, while it might be easier for Attackers to enter B Site after post-plant, but they will have much, much more difficulty trying to hold B Site post-plant. Typically, when teams combine attacking utility and breach Mid regularly, they will have an upper hand on Split.
Key Locations | Strategies |
---|---|
A Site | Smoke Heaven/Screens, pressure Ramps early. |
B Site | Push with Mid lurks, smoke Heaven/CT. |
Mid | Control opens paths to both sites. |
A Ramps | Flash and double-push to break defense. |
B Heaven | Smoke off to weaken site defense. |
Corrode

Corrode, a new Valorant map, is set in an abandoned industrial area overrun by toxic waste and rust. Unlike the other maps, this map across the entire country since it pairs cramped hallways with a few open areas where you are almost always going to be out of line of sight and exposed. Environmental hazards and corroded maps mean players need to think before they commit to a push or rotation.
The design of Corrode highlights site execution using your coordinated utility placements, as the tunnels lead into wider plant areas.
Mid is important to control, but coming into Mid is very risky, as nothing is covering exposed to crossfire. Players will have to find ways, with ladders and corroded platforms, to sneak into the site and get high ground, making agent abilities and synergy between agents crucial.
Key Locations | Strategies |
---|---|
Toxic Chamber | Hold this chokepoint with utility to deny early aggression. Perfect for controllers. |
Rust Catwalk | Use mobility agents to take control of the catwalk for high-ground picks. |
B Acid Pool | Environmental danger zone—players must avoid getting trapped in crossfire near the toxic pit. |
A Vent Tunnels | Great for flanking and rotations, but be ready for close-quarters fights. |
Frequently Asked Questions
What are all the current Valorant maps available in 2025?
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What are all the current Valorant maps available in 2025?
Ascent, Bind, Haven, Split, Lotus, Pearl, Icebox, Breeze, Sunset, and Abyss.
Which is the newest Valorant map added to the game?
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Which is the newest Valorant map added to the game?
Abyss is the newest map added to Valorant.
What are the names of all Valorant maps?
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What are the names of all Valorant maps?
Ascent, Bind, Haven, Split, Lotus, Pearl, Icebox, Breeze, Sunset, Abyss.
How many maps are there in Valorant right now?
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How many maps are there in Valorant right now?
There are 10 playable maps in Valorant as of 2025.
Which Valorant maps are best for beginners?
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Which Valorant maps are best for beginners?
Ascent, Bind, and Haven are considered the most beginner-friendly maps.
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